- #PORT ROYALE 4 INITIAL RELEASE DATE UPDATE#
- #PORT ROYALE 4 INITIAL RELEASE DATE FULL#
- #PORT ROYALE 4 INITIAL RELEASE DATE FREE#
We’ve increased the cost of buying ships.We’ve tweaked price curves to reduce price plateaus.We feel this offers the additional strategic choice of decking out your empire with new ships and buildings, or focusing more on your trade network and expanding this to include more towns and nations Now, you will only require a trading licence to trade with other nations. We’ve removed the trading licence requirement from your nation’s towns, as this meant starting the game with more funds than were strictly needed.To achieve this, we are introducing the following changes to money in Port Royale 4: Upon reflection, we believe that this reduces the perceived value of money and we’ve decided to tweak it to better represent the cash flow in previous games – where every dollar you earned was meaningful, especially in the early-game.
However, in Port Royale 4 this system was a bit more generous, enabling you to purchase multiple shipments of goods, even those that were a bit more costly.
#PORT ROYALE 4 INITIAL RELEASE DATE FULL#
In previous entries in the series, the amount of money you started with wouldn’t even net you one full shipment of expensive goods. Tweaks to money – harder to accrue and more rewarding in-game We also had another look at the upkeep costs associated with warehouses and decided to reduce these on lower difficulties. In both versions, the choice to auto-sell goods from warehouses to towns will be relegated entirely to the player, requiring you to first hire a administrator to take care of your warehouse.
#PORT ROYALE 4 INITIAL RELEASE DATE FREE#
More excitingly, you will also now get to choose how your warehouses work! The new warehouse system will stay put but, when starting a Free Game, you will be able to choose from the new or old system. If your warehouse is full, the goods will be sold to the city at the current market price. Instead, produced goods will be stored in your warehouse, just as long as you have enough storage capacity. The default system of auto-selling goods to towns is now gone. To remedy this, we have decided to bring back the old warehouse system as an option in Free Game Mode, requiring you to first build a warehouse before being able to construct any production buildings. While some of you like this new system, we’ve heard loud and clear that not everyone does. In Port Royale 4, you can build production buildings without having to own a warehouse, meaning those goods produced will automatically be sold to the city. The way in which warehouses work is different in Port Royale 4 than in previous entries in the series.
#PORT ROYALE 4 INITIAL RELEASE DATE UPDATE#
Our aim with this captain’s log is to fill you in on the upcoming changes that will arrive alongside Update 1.1, as well as to offer some insight into why we’ve made these decisions.īringing back the old warehouses (while keeping the new ones) My name is Moritz, also known on Steam as ‘Lord MK’, and I am the Producer of Port Royale 4. October 2020 Port Royale 4 – Captain’s Log Update 1.1